Sunday, 10 July 2016

T minus 3 months til launch

Welcome back to the world of Purgatory. It's been a while, in fact over a month, for that we apologise, though hopefully the news that we have been hard at work with the kcikstarter will make up for the MIA.

So as per normal we bring you the what's new in the world of Purgatory:
  • Mike is complete. The really detailed model by Lux Thantor features a pocket comb, zips on sleeves and an untucked shirt but to name a few. You won't be able to get a copy of him though as he will feature as part of the Soul Train faction set.
  • Jess is up next and a date has been booked for work to begin on this great piece of art by Lorinda Tomko that was also recently put into a scene by Zinky White. Jess will be available as part of the Murder Inc faction box.
  • Moloch has a shape. Fancagne Didier has started to fill this beast out and good progress has been made, we can't wait to see the finished product.
  • Siren is quite literally winging her way here as we speak. This Angel is quite the spiteful one and you can grab your copy now from the pre order section on facebook and online.
  • Siren, Penemue and Harut are in the final stages of detailing, you will be able to read about them on the website very soon.
  • The game is being tested and the results are good so far, though there are some changes to be made, we are pleased with the general response to date. 
That brings us nicely onto the kickstarter itself.

A question we have been asking ourselves over and over again is "what makes a project worth backing?" It's a tough question and one that we have explored, taking into consideration from other people that have made their own projects successful, and even those that have not. We have also looked at other projects and looked at what really makes you guys 'tick'.

The answer is not as straight forward as I had thought. You expect quality to be high up there, along with value for money, as well as content and depth. But it's more complex than that, much more. In fact the community is almost split in two and i'm not talking painters and gamers. It's more profound than that.

The expectation of different people varies widely, some wanting a high quality set of rules that can be held in their hand. Some want high quality models but by the bucket load, with no intention of painting them. Others want a world to immerse themselves in, with rich story lines and characters you can almost drown in. Others want maximum value on return on investment and others want pure longevity.

It's the longevity that surprised me the most, but when I sat and thought about it, I understood completely. In a competitive market place, with projects springing up, left right and centre it is very easy to be distracted by the next cool thing. The bi-product of that however is that everyone does the same and few are focused on any game or system for long enough to establish a community and meet new friends (and adversaries). Purgatory is going to take on that challenge. Included within our project are the infant steps in trying to make not only a range of models come to life, supported by a rich and dynamic world, but also the creation of a community, one that can maybe see you talk tactics and tomfoolery over whether to take Heng-Lo or Keysa and the reasons why.

What we can tell you, as we trip past the 3 month warning point, is that we can't deliver is a perfection of everything. In fact, I would go as far as to say that even a group with serious funding, can't necessarily achieve all of that, because a great deal of it relies upon you.

However, Purgatory will deliver something fresh and it will draw upon each and every aspect of the above, taking the most significant and valuable elements to blend them together, pour them out and forge them on the anvil. And after much thought and deliberation the pledge levels are now in place, the models decided and the stretch goals cast in stone.

The printers are ready, the sculptors are salivating at making our designs come to life, the dice are ready to roll (haha) and the rules are in the home straight ready for you to make war in the name of the heavens.

Even more than that, if we get far enough, we have included a glimpse at phase 2.

So, watch this space over the coming months, as the blogs become more frequent, the newsletter becomes packed with information and the project goes live, we say this:

We are ready....

Are you?

#warforheaven

TEAM PURGATORY

Tuesday, 7 June 2016

War in Heaven, or is that home?


Welcome back to the world of Purgatory. It’s been a while since we last came to you via the blog. First and foremost, please accept our apologies, for all of the right reasons there has been a lot going on in the world of Purgatory. So let’s update you shall we?

Of course the newsletter will be out in the coming days, this monthly release show cases a lot of art work as well as gives you a glimpse of works in progress as we work closely toward our new goal. Kickstarter in October. The next newsletter will quite the game issue as we drop in depth with how the game will work, specific mechanics, characters and the themes for each of the cohorts. But first off, let’s see what’s in the works at the moment. 

·         It’s official. Moloch has started work. For those of you following the webpage and sites such as Beasts of War you will have seen the armature with the first level of ‘fleshing’ out by our sculptor. This will be the third model created by the talented Fancagne Didier for Purgatory and it symbolises a lot of what we are striving to achieve.

·         Mike is also in the works as we speak. Yes, there are no pictures online of him at the moment, not even a WIP but as we move closer to Kickstarter, the plan is now to release models as they are completed. So you won’t see Mike now, until he is done (maybe a week or 2) and you certainly won’t see Moloch until KS as we are taking our time with this one.

·         The game rules for BETA are finished. There has been a slight delay and we will talk about that a bit later on. The games group on facebook is established and those of you that are part of this group will have seen much more than the general public. If you want to be involved, email us at purgatoryenquiries@gmail.com and we will enlist you.

·         The pledge levels have been set and we know what will be included in each set when October arrives and we firmly believe you are in for a treat. The funding target has been calculated and we are now putting the final touches on the numbers before we start the fund manager in earnest.

·         Siren’s faction is in development and with the release of Siren in the coming weeks you will be able to pick up some quick reads about this cohort and some of the others as we build the background ready for rule book.

·         Play testing. We are currently exploring a couple of play testing events around the UK. To invite you guys along to come and see the models as well as perhaps play a game of Purgatory. As we do this we will let you know what we are up to and where we are so that you can come along.

Earlier in this article we touched on the delays. We had a delay with Erishkigal which was technically our first and it has been immeasurably frustrating for all parties involved. To give it a fictitious spin, the moons had aligned and we were up against it, for there is quite simply no blame to impart. Holiday’s coinciding with expo’s and production changes Erishkigal experienced some delay of around 3-4 weeks.

To put this into perspective, a delay in the artist, effects the whole process as the great art cards that we include cannot be created ready for the boxes. A delay in the model itself has the same impact and with delays in both, we have had some very lonely boxes waiting for content. Though we are pleased to announce that Erishkigal is in the UK and we will be dispatching these models in the next few days (phew).

The BETA rules also experienced and unexpected delay. The ALPHA rules were always designed to be quite private. Play testing as very much limited to a number of close friends locally so that we could remove those embarrassing oversights that a good gamer would have pointed out. We used this process as a first ‘breaking’ session where we could chew the fat so to speak about the very bones of the mechanics. Quite pleasingly this worked and whilst it was quite amusing shuffling A4 stat cards around with copious amounts of notes on each, it enabled us to focus on specific aspects of the game to refine and hone them to the next level.

Playing with friends though, you have the luxury of standing sentinel over the game and pointing people in the right direction in terms of certain effects and processes. You can’t do that when you dispatch them to the masses and so, we reach the delay point.

Short of designing a game, dreaming up bonkers characters and cohorts plotting a backstory for a world that just has to be different, the talent level is pretty poor, we don’t mind admitting. Though thankfully we have an artist who is as flexible as she is talented and Lorinda has once more come to the fore to assist us with the diagrams that have held us back from releasing to now.

The game is sensible and straight forward but some of the rules for the purposes of sense, reality or just being different require a visual explanation and we figured that you wouldn’t want a picture that looked like it had been freshly drawn by a 5 year old. (No offense to the talented 5 year olds how there) So in the coming days these will be completed and you will finally get a hold of those rules and you can tell us what you really think of our game.

Your patience in our project has been really welcome and now the tables will turn and we will be waiting patiently and probably a little bit nervously as we anticipate your feedback…

Thank you stopping by once more and for following our project ramblings. If you have not already head over to the website and get yourself signed up to the newsletter and look for the exciting things to come.

Team Purgatory

#warforheaven

#maythegodsshoweryouingifts

Thursday, 7 April 2016

So what if Salute is like 7 days away.... huh? It's what.....

...'twas the week before Salute and all through the house, everyone was packing boxes, even the mouse....

Hello and welcome back to the BLOG! We hope you are all well and with some luck and a tail wind, those of you going to Salute we will meet only next weekend to say 'hello' and talk about the world of Purgatory.

So as we usually do, let's delve now it what exactly has been going on in our mad world.
  • Erishkigal, fallen angel associated with the Soul Train has been finished. The green was completed last week and she will be at the show for the first time on display! (ed: that's provided the postman turns up)
  • Siren, fallen angel associated to the.... *wags finger*.... nice try, you won't get that information out us that easily. But all jokes aside, she will be in the final stages or ready by salute. The sculptor is working super hard to bring this lady to bear.
  • Moloch has been commissioned. We are not talking about it any more, its just damn well happened and we won't be giving you WIPS. This model will be designed over a number of months so watch out for that in your face reveal.
  • The next member of the Soul Train is in progress. He will begin in early May, more information on that post Salute.
  • Bobby B is here in limited numbers. We will have 50 boxes of this model at Salute for you to get to grips with so be sure not to miss out. He is event only.
  • Hannibal has arrived, atop his war elephant, well not quite atop but they have arrived and the cast is great. Hannibal is available now and will be at Salute as well.
  • Parlour Tricks is next up for play testing which will begin early May. The rules for the game are down, the alpha set will be going out after Salute. More on that below.
So we talk about Salute a lot. Sorry about that, however, please allow us to explain.

Salute was our first real marker. Whilst the project has rattled along at a nice place this was always going to be our first real test as to how well the world of Purgatory has been received or even for a popular feedback on the project en masse.

It will be the first time people will be able to come and chat to us and ask questions, review the artwork as a whole and see the line of freshly cast models standing together for the first time.

In honesty, we are all excited by the prospect but there is that feeling of nervousness inside of us. itching for the day to arrive simply because so much time and effort has gone into it. For example, for each model purchased at the show, your goodie bag will include:
  • The model(s) you chose to buy
  • Reusable Purgatory Bag
  • Short story, focusing on Jazz and Keysha
  • Limited edition comic, detailing the moment Bridezilla was recruited to the RoR
  • Bag of Purgatory Sweets
  • Redeemable code for the Kickstarter Project
  • A free copy of the Alpha Rules*
*this will be distributed by email to everyone signing up to the newsletter. This will be early stage rules and will feature characters from the Soul Train and Murder Inc. so that you can play a game.

The starting line on this blog, could not have been more accurate. We have worked ourselves silly to try and bring the best experience to you on the day, so that you can see as much as humanly possibly about the world of Purgatory, how we got there and what's next for our game.

So, if you are going to Salute, be sure to pop by and say hello, we will very grateful to meet you. If you can't make it but absolutely love the Bobby sculpt (I can assure you the cloak is stunning) he will be on sale for the weekend of the 15th to 18th of April, so don't miss out.

I would like to leave with a thank you now. This is to all of you that have followed us along this journey spanning almost a year. Special thanks to all of those people that have shared the page, talked about us, recommended us, painted our models and supported this project by word of mouth or more.

We really appreciate it!

Team Purgatory




Monday, 29 February 2016

Updates and Upgrades

Hello and welcome back to Purgatory!

The halls of Purgatory are busy with the hustle and bustle of activity as we rapidly approach Salute 2016, our first expo. We can't wait!

Our stand has been allocated and we are on TK27 at the top of the hall.

So what has been happening at Purgatory exactly. A lot, let me tell you... come on over and listen in :)

  • Hannibal, Apostle of Murder Inc. With his trusty elephant has been cast as a master! It looks great. Sculpted by Lux Thantor, at 32mm to the eye, Hannibal comes with his pet elephant and a specific base. Produced in high quality resin by GRX this model will be available slightly in advance of Salute.
  • Bobby B, alternate Apostle to Soul Train (as an event only model) this 32mm to the eye model was against sculpted by Lux Thantor and is created by GRX in high quality resin. The model comes with an event only playing card and is only available between the 15th and 17th of April initially.
  • Keysha, footslogger from the Soul Train is available for pre order now and we expect her at any time in the next week. Keysha is 32mm to the eye, sculpted by Fancagne Didier of Kaha Miniatures and comes with a unique base and in 5 parts (including the base). You can grab your copy of Keysha from the Facebook store.
  • Walking seamlessly into this subject the Facebook store has been launched. You can get all 3 of the currently available models from the store and we will be adding more as they come out.
  • Play testing has begun and more on that below.
  • Parlor Tricks has joined the Refugees of Religion in game testing and will be debuting this week as we attempt to test our first truly ranged faction that is Gift of God cards attuned.
  • Erishkigal is in the works with Gautier Giroud and WIP's are starting to come through as we look to bring the next model to the range!

So there has been a lot going on. Parlour Tricks will be going to the artist in the coming week as we look to finalise our compliment for Salute to give you a broad view of what we are bringing to the party.

Talking of party, ours has got bigger, with over 600 likes at the time of writing we are pleased to thank you for sharing the word of Purgatory amongst friends and fellow gamers! We are humbled by the following we are developing and look forward to bringing something fun to you in the coming weeks.

So let's talk fun and maybe some specific mechanics of Purgatory.

The stat card is straight forward and we will discuss this today. So we have the following:

M - Movement. With the game being alternate activations, AP can be used to move. There is the mechanism to triple move to keep slower characters in play. Its worth remembering that we have angels and these guys can fly which adds a nice depth of movement values to keep people guessing.

Ma - Melee Attack. When you enter the melee in Purgatory, this attack, following a standard table will demonstrate your proficiency in close quarters.

Ra - Ranged Attack. This shows your proficiency in ranged attacks. Some of the cohorts are more proficient at shooting. Watch out for Parlour Tricks in particular.

Ca - Casting. Most characters are '0' however this does not stop them. This stat is used for the Gift of the Gods cards and allows players to boost their chances of achieving the casting value on any given card. The Gift of the Gods cards are drawn each game turn at the start and can give you the upper hand. There are 2 of 30 different cards for you to choose from which will enable you to build your own deck and tailor it to your faction.

S - Strength.

D - Defence.

HP - Hit Points.

Dex - Dexterity. This is probably an interesting part. In other games, you have a number of saves that work in different ways. Dex is a version of that. If an ability should cause harm and states that 'no armour saves are allowed' then you would use the Dex save. This represents a realistic spin on our world, because lets face it, a 70mm cal tank round to the face and most armour just won't cut it, no matter how holy you might be. So Dex represents instinct and reflexes as you hear a bang and think oh sh......

AS - Armour Save. It's the other mechanism to Dex. However represents where armour might actually be beneficial. So is used when 'normal armour saves are allowed'.

FF - Fight or Flight. Will you run or will you stay. It's a version of leadership and primarily works in tandem with psychology or 'scary shit' as we call it. In addition, in Purgatory, you can take a 'savage beating' which requires a FF test if you lose more than half of your wounds in one activation. It acts as a mechanism to react to changing circumstances.

Other information:

Merc Cost - This value represents the cost  to synergise between the cohorts. Like we said in other publications that we will be allowing freedom to players to mix cohorts to generate unique and bespoke synergies to suit your playing style or your preference of model. The merc cost is there as a balance against some of the synergies you can create. There is a further downside to mercs. they cannot benefit from a differing Host's FF or benefit from their specific angelic ability so be careful to offset the AA vs the synergy on offer.

Angelic Abilities. There are 4 and each Host can bestow this ability for 1 AP cost to any member of her specific cohort.(I.e. Erishkigal and Soul Train) Heavenly Grace allows you to recover a lost wound for a non host model. Sinister Possession allows you to bestow an additional AP on a model that has already activated or not. Bounty of the Gods  will allow you to draw 2 Gift of the Gods cards and choose the most suitable one for you this turn and finally Undying Legion boosts character stats for a whole game turn. All of which have their benefits.

Other things shown on the stat card are the abilities themselves, alongside some unique character special abilities.

This BLOG could go on forever listing these but as a flavor, with Hannibal being one of the foremost generals in history, it was only fitting that 'King of the Aps' should allow this apostle to redeploy d3 models after your opponent has full deployed. Just as a taster.

So, that is probably, well definitely, the biggest single piece of information on the game that we have released.

And there is more, oh so more because we have played now 6 games, with Soul Train leading the win table with 3 victories. We will keep adding to this table and over the coming weeks will publish these results to give you a feel of how each faction matches up.

So what do you think? Interest piqued? We hope so....

Catch you next time :)

Team Purgatory




Friday, 5 February 2016

Game Changing

Hello,

Welcome back to the Purgatory BLOG. So much has happened in the last few weeks since we last posted that it might just take up the whole screen. Just kidding. (But it might)....

So what's happened since we last wrote?
  • Keysha is finished. The model which was sculpted by Fancagne Didier of Kaha Miniatures was completed in last January. The model is now over at GRX creations and will be available in the next 2 weeks. We can't wait to get our grubby little mitts on this Disco Diva.
  • Hannibal, this Apostle from Murder Inc. is on the table with Lux Thantor (sculptor of Death and St Peter) and is 95%, I've seen the proof of its existence. With his mighty, yet quite tiny, elephant alongside him, this guy offers something different to the gaming world.
  • Bobby B, this is the limited edition character for Soul Train. This event only model is 95% done and is being completed by the aforementioned Lux Thantor. This guy will be on sale at Salute and will be available on the day only to people online, so set the date as a reminder for your diary. Bobby comes with an event only playing card so don't miss out.
  • Erishkigal has just been started. If you follow the newsletter you will see some more updates on this lady later today. This is the fabled Host from the Soul Train and is the 2nd angel to feature in our world. This model is being sculpted by Gautier Giroud and will be available to buy in the lead up to Salute and on the day.

And that is not all....

  • The game rules are now at version 2. Yep, if you are following Purgatory then you will know that we are now playing live games. The rules are in place and Soul Train are taking on Murder Inc. with growing frequency.
  • Beasts of War are following our project alongside Tannhauser Gate Studios and the Hairy Bikers which is fantastic news for the project and we are extremely grateful for their continued support.
  • Items are starting to drift in for Salute, tables, banners, leaflets and fliers are all starting to arrive and it is getting very exciting with less than 2 months to go.
  • 30 Gift of the Gods cards are in design with 3 artists
  • A comic strip especially for Salute has been commissioned
  • Gangbangers are in the final stages of the design process
  • Refugees of Religion are out there and ready for some love!
Game Changing:

If you have been following these posts since the beginning you will see quite the journey. Having never gone through the process of designing, sculpting, producing and distributing models it was quite the eye opener but we have all taken it within our stride. Making a game however, that is intense and it's quite the learning curve.

When you make a game, you have to give it an identity. Doing this is especially difficult given that there are a multitude of high quality games out there already as well as up and coming. There is a big danger here when trying to establish your own identity and that is to make something so intricate or complex that actually you end creating a monster, or something very complicated to play. Which can ultimately turn people off.

Side stepping this Mario Kart sized banana was the most integral part of our design process and we believe we have done this well. The key to Purgatory as a game was not to create something absolutely box fresh and hot off the press, but to refine existing core mechanics, making them personal to Purgatory but also add that little bit of flavor that makes it our own.

But why?

A goal of Purgatory is for you to be able to acquire the knowledge swiftly, to enable you to quickly process the mechanics, turn sequence and character identities so that you can immerse yourself in a game quite early into your investment. We buy table top games so that we can play them with friends, not to let them sit on the shelf and gather copious amounts of dust.

With that in mind we have used some existing mechanics in our approach so that there is a familiar feel to the game you are going to play. Most gamers have played some of the longstanding traditional systems and as such they have a bedrock of understanding that helps them translate new rules or gaming systems as they come out. It's like you guys have a skeleton key, you just need to work out which way to turn the lock.

The edge...

The game flows smoothly thus far (famous last words), the turns work and actually there is enough going on to keep you interested. With most battles being at around 500 points, it's looking like you can get between 6 and 10 models in your contingent which means, it's not even a huge investment to play a game.

What adds more flavor and a certain edge is the synergy between hosts and the cohort. Because in Purgatory you can field absolutely anyone alongside your host, finding that balance adds some depth and flavor to your contingency selection process. The discovery of certain synergies may lead to the creation of very competitive contingents being fielded when the game goes live.

Add to this, the Gift of the Gods cards that you draw each game turn you have some variety that can see a winning position swiftly turn on its head if you use the card in the right way.

An adult theme!!! 18 Rated?

It's not quite that bad, in fact it is not at all. But Purgatory does have an adult theme. For example, what would be called Psychology in other games is quite simply 'Scary Shit' in the world of Purgatory. There are some moves that have an adult theme from some the female characters, though when used they are blended with a humorous tone that brings a smile to the face instead of a frown.

We can't have a world where angels are murdering people by the thousands and mankind is waging a gutter war amongst itself without having a darker side to it. This is what Purgatory as a game portrays.

So what next?

Well alpha testing will continue for the coming months, bringing Parlour Tricks, Refugees of Religion and Gangbangers online to test against the first two contingents and we can't wait to show you the results.

Thanks for coming back and following this project and we would love to here your thoughts.

All the very best and watch out for angry Angels in a sky near you.

Team Purgatory.



Sunday, 3 January 2016

2015.... how was it for you?

Welcome back to Purgatory and a Happy New Year from the team. We hope that 2016 is a successful one for you and that all of your hopes and aspirations are achieved. Go get 'em tiger.

So, it's been a while right? You probably thought we had deserted you right? Nope. You could not be more wrong on that front. In actual fact, I have moved house and well, that kinda strangles things with Christmas coming at the same time. Carnage.

But a lot has happened in the world of Purgatory, let's bring you up to speed:

  • Salute is 4 months away and we are in full on planning mode. We have the backing poster, it's a 6 x 4 beast of one of our most iconic images! We will have the book of cohorts and hosts as well as some great artwork and 5 models!!! Yep you read that right, Death and St Peter will be joined by Keysha in late January and in March Hannibal and Bobby B will be landing just in time for Salute with Lux being the provider! We can't wait!
  • The game is 96% done, I say 96% as a deliberate point to say, it's literally on the cusp. We almost alpha tested on Saturday just past but it was just shy, so e hope by next week this first battle in the #warforheaven will commence!
  • We have found our third sculptor and with that our plans for the models after Salute are in place, Erishkigal will be making an entrance. This important host from the world of Purgatory will be making her arrival known and this has been a long wait but we are excited!
  • The first 50 of Peter didn't quite sell out immediately but it wasn't far off, we have around 6 left and will be ordering the next batch in the coming weeks. Come get your copy!
  • Gift of the Gods cards are in development...

2015 saw the start of the #warforheaven. It's the year it all 'began' from a business point of view and let's look back at how it's fared.

Starting something like this is not easy. When you first start up you convince yourself you can do this quite comfortably. You would be wrong lol. However, that is not a bad thing, you become swamped and entrenched by it, but you live it and much like the astronomican there is a light pulling, guiding and dragging you in the right direction. That light is delivering something really cool. A range of models that are unique and diverse and we think we are making serious headway with that.

Looking back I could never conceive that I would have a 50 page set of rules in my hand, ready to play an actual game.

I never thought I would work with talented people and I will name them all:

Lux, Lorinda, Ania, Dario, Sarana, Nicholas, Fancagne and more to come in 2016

You plan for it for, you almost dream it, but little compares to the moment when you sell your first model. That someone pics your model and says "hey, I would like to paint this" but here comes the best bit of the year for me. It wasn't:

  • Receiving the email with the finished Death sculpt
  • Selling the first model
  • Setting up the company
  • Launching some of the artwork
  • Making a rulebook
No. The honour goes to a chap called Alex Barkley. Other than the Purgatory team, he was the first person to paint Death and showcase her. There is quite simply no words to describe the feeling when someone puts their time and effort into something you have created. The moment it came through, we were hyped and proud in equal measure. We had achieved some degree of success.

Second only to that was a chap called Norm. He sent me a picture of a diorama base that he was making for St. Peter. The model (Peter) was not even finished yet and Norm had created this fantastic scene ready to plonk him straight in the middle. It was made in anticipation, the pride swells (though we are mindful of the dark side, don't fear)

So no matter how many spreadsheets I run or receipts I cross check and store it's moments like that made 2015 a year, that no matter what happens with Purgatory going forward, it was one of the greatest achievements most certainly of my life. (and I got married in 2015!!! shh don't tell the wife ;) )

For that we thank you.

So where does that leave us as we plough through the rainwater and dirge that el nino has brought us at the start of 2016?

It leaves us hungry, keen and more focused than ever. We have increased from a team of two to three and Joe comes on board as of today and we welcome him, his creativity and passion to the fold.

The #warforheaven is only beginning my friends and soon, so very soon, you will be able to choose, are you a Refugee of Religion? Do you have soul running through your veins and choose the Soul Train? Are you a Gangbanger and hang around seedy nightclubs doing the dirty work of St. Peter? Or is magic and science your thing as you perform some Parlour Tricks?

Get ready for some alpha testing in the next month, grab some dice, a template or two and brush down your favourite tape measure because Purgatory is coming to life!

Monday, 23 November 2015

Fresher than Daisies

 
Welcome back to Purgatory!
 
 
 
Again, it’s all go at  Purgatory at the moment as we work super hard to deliver a number of items for the project, let’s break these down for you:
  • Murder Inc is done. The characters have basic ‘alpha’ rules ready for testing alongside stat lines
  • Refugees of Religion are in progress. Gought and Choirboy are on the drawing desk as we speak. Abilities are ready for these guys alongside stat lines.
  • St Peter arrived and has been packed up and shipped out! This guy is a fantastic sculpt done by Lux Thantor and looks great fun to paint
  • The core rule set is in first draft: (the following are all drafted and typed)
    • Contingency creation
    • Tomes (picking your Contingent)
    • Scenarios
    • Scenery
    • Board
    • Gift of the Gods

  • Salute banners have arrived as we look to the expo next year and art for the limited edition model is in progress!
  • Keysha is being sculpted by the talented Fancagne Didier, we have seen the first WIP! Exciting!
  • The 4th model in the range is ready and prepped ready to go. The sooner you buy the models, the quicker he’ll be out! Lol
Often when you sit back you look at things, how did it go? Could that have been better? What could you change?

To refer back to the sculpting article that we done early in our project, now that we have St Peter we can really talk about the process having now been through it twice. This time around our focus was tighter and we had a great deal more understanding of the sculptor’s needs, what could be considered and what would make it difficult. It allowed us to pay a lot of attention to the detail in particular, adding those little items that would really stand the model out and make it fun to paint.
 
There are loads of little details on Peter ranging from cufflinks so sandals, ID badge on the arm to the spikes on the bat, toe nails to keys on the wings it’s all there and this was born from a better understanding of what we wanted from the sculptor.
 
It helps that we have a great relationship with the sculptor as well, he is exceptionally understanding and as each fresh model comes off the slab so to speak there is a greater awareness of what each other is trying to achieve and this certainly happened.
 
And yes, we will be going back for more and he knows this.
 
Well that gives you a little update on where we are, I’m now off to finish some more rules ready for testing, time for movement, shooting and casting to be fleshed J

Enjoy